Issues with Private Server's creator system

Hello! It’s my first time using the forum.

I’m not a smart scripter, so I need help. I have “PlayerCount” not working correctly for private servers. It constantly stays at “0/50” even if the player teleported to private server.
And there are a couple more clarifications to make it clearer:

  1. “psid” or “placeid” is an identifier for my second place, including for private servers.
  2. the Place from which the player is teleported to the further any server, single place. Only 1 player can be in this starter place.

I have attached only part of the code where the resources and sortPrivateServer function are directly specified, where “PlayerCount.Text” is located. The code itself is quite large, 250+ lines.

Part of the code:

-- Services
local replicatedStorage = game:GetService("ReplicatedStorage")
local dataStoreService = game:GetService("DataStoreService")
local teleportService = game:GetService("TeleportService")
local players = game:GetService("Players")
local chat = game:GetService("Chat")

-- DataStores
local dataStores = {
	serverAccessCodesDS = dataStoreService:GetDataStore("ServerAccessCodesDS."),
	serverNamesDS = dataStoreService:GetDataStore("ServerNamesDS."),
	localOwnedServersDS = dataStoreService:GetDataStore("LocalOwnedServersDS."),
	customServerJoinCodesDS = dataStoreService:GetDataStore("CustomServerJoinCodesDS."),
	globalPrivateServerDS = dataStoreService:GetOrderedDataStore("GlobalPrivateServerDS."),
	privateServerOwnerIdDS = dataStoreService:GetDataStore("PrivateServerOwnerIdDS."),
	serverInfoDS = dataStoreService:GetDataStore("ServerInfoDS.")
}

-- Paths
local menu = script.Parent.Parent
local create = menu.Log.Create.Create
local join = menu.Log.Join.Join
local owned = menu.Owned

-- Variables
local mouseClick = game.SoundService.MouseClick

local plr = menu.Parent.Parent.Parent.Parent

local placeid = 16814500703
local psid = tostring(placeid)

local server = {}
local serverCodeEntered

local servers = script.Parent.Parent.Parent.Servers
local loading = script.Parent.Parent.Parent.Loading

-- Loader
pcall(function()
	for _, v in pairs(dataStores.localOwnedServersDS:GetAsync(plr.UserId) or {}) do
		table.insert(server, v)
	end
end)

-- Functions
local function generateServerCode()
	while true do	
		local code = math.random(111111, 999999)
		if not dataStores.serverNamesDS:GetAsync(code) then
			return code
		end
	end
end

local function sortPrivateServer()
	for _, v in pairs(menu.Log.Servers:GetChildren()) do
		if v.Name == "PrivateTemp" or v:IsA("UIListLayout") then
			v:Destroy()
		end
	end

	local pages = dataStores.globalPrivateServerDS:GetSortedAsync(false, 100)
	local data = pages:GetCurrentPage()

	for _, v in pairs(data) do
		local serverInfoDictionary = dataStores.serverInfoDS:GetAsync(v.key)
		if serverInfoDictionary then
			local listLayout = replicatedStorage.UIListLayout:Clone()
			local privateTemp = replicatedStorage.PrivateTemp:Clone()

			listLayout.Parent = menu.Log.Servers

			privateTemp.Parent = menu.Log.Servers
			privateTemp.ServerName.Text = serverInfoDictionary.ServerName
			privateTemp.PlayerCount.Text = (dataStores.globalPrivateServerDS:GetAsync(v.key) or 0).. "/50"
			privateTemp.Join.MouseButton1Click:Connect(function()
				mouseClick:Play()
				menu.Log.Join.Visible = not menu.Log.Join.Visible
				menu.Log.Servers.Visible = not menu.Log.Servers.Visible
			end)
		end
	end
end

if string.len(psid) >= 10 then
	replicatedStorage.Owner.Value = dataStores.privateServerOwnerIdDS:GetAsync(psid)
end

local function updatePrivateServer()
	for _, v in pairs(menu.Log.Owned:GetChildren()) do
		if v.Name == "PrivateTemp" or v:IsA("UIListLayout") then
			v:Destroy()
		end
	end

	for _, v in pairs(server) do
		local id = dataStores.serverNamesDS:GetAsync(v)
		local serverInfoDictionary = dataStores.serverInfoDS:GetAsync(id)
		local listLayout = replicatedStorage.UIListLayout:Clone()
		local privateTemp = replicatedStorage.PrivateTemp:Clone()

		listLayout.Parent = menu.Log.Owned

		privateTemp.Name = v.._
		privateTemp.Parent = menu.Log.Owned

privateTemp.ServerCode.Text = v
		privateTemp.ServerName.Text = serverInfoDictionary.ServerName
		privateTemp.Join.MouseButton1Click:Connect(function()
			mouseClick:Play()
			slidingFrame(loading)
			loading.Animation.Enabled = true
			local code = dataStores.serverAccessCodesDS:GetAsync(id)
			teleportService:TeleportToPrivateServer(psid, code, {plr})
		end)
	end
end