Game Link: (Color Conquest - Roblox)
Hello. I’m making a game cald Color Conquest, where 4 teams of colors (Red, Blue, Yellow, and Green) fight for land. I’m currently making weapons for the game (Which is going to be classic Roblox weapons), and I’m making the Superball. I searched up how I can make a projectile and found a module cald FastCast, but I’m having issues with using it. Can anyone please help me?
Issues:
- The Ball Jitter’s out sometimes
- The Ball sometimes just puts a dot for the fast cast raycast and then unanchored itself
- The Player and Tool has collision with the Ball
-
- Probably causing the ball jittering out
Server Script:
local tool = script.Parent local RemoteEvent = tool:WaitForChild("Activate") local FastCastModule = require(tool:WaitForChild("FastCastRedux")) FastCastModule.VisualizeCasts = true local BulletFolder = Instance.new("Folder", workspace) BulletFolder.Name = "BulletFolder" local firePoint = tool:WaitForChild("Handle") local projectile = tool:WaitForChild("Handle"):Clone() projectile.Anchored = false local caster = FastCastModule.new() local castParams = RaycastParams.new() castParams.FilterType = Enum.RaycastFilterType.Blacklist castParams.IgnoreWater = true local castBehaivor = FastCastModule.newBehavior() castBehaivor.Acceleration = Vector3.new(0, -workspace.Gravity / 20, 0) castBehaivor.MaxDistance = 250 castBehaivor.AutoIgnoreContainer = false castBehaivor.CosmeticBulletContainer = BulletFolder castBehaivor.CosmeticBulletTemplate = projectile local function onEquipped() castParams.FilterDescendantsInstances = {tool.Parent, BulletFolder} end local function fire(player, mousePos) local origion = firePoint.Position local direction = (mousePos - origion).Unit caster:Fire(origion, direction, 25, castBehaivor) end local function onLengthChanged(cast, lastpoint, direction, length, velocity, bullet) if bullet then local bulletLength = bullet.Size.Z/2 local offset = CFrame.new(0, 0, -(length - bulletLength)) bullet.CFrame = CFrame.lookAt(lastpoint, lastpoint + > direction):ToWorldSpace(offset) end end RemoteEvent.OnServerEvent:Connect(fire) tool.Equipped:Connect(onEquipped) caster.LengthChanged:Connect(onLengthChanged)
Local Script
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local mouse = player:GetMouse() local RemoteEvent = tool:WaitForChild("Activate") tool.Activated:Connect(function() local mousePos = mouse.Hit.Position RemoteEvent:FireServer(mousePos) end)