Hello, I have made an animated text gui. There is one slight error though, I need the text to appear when the npc has no health left.
The script is shown below:
local Text
function TextSet(word)
Text = word
for i = 1, #Text do
TextLabel.Text = string.sub(Text, 1, i)
SoundEffect()
TextLabel.TextColor3 = Color3.fromRGB(255,255,255)
wait(0.05)
end
end
TextSet("Hello")
wait(5)
if game.Workspace.npc.Humanoid.Health == 0 then
TextSet("You have beaten the npc!")
end
But when I change the npcs health to 100 it works.
Any solutions for this? Help will be appreciated!
You can use the Humanoid.Died event for this! You also might want to find another way to define your NPC as if there are multiple NPCs in workspace, it will look for a random NPC, not the intended one. I will leave a variable for you to define in my example.
Example:
local Text
local NPC = game.Workspace.npc --The NPC
function TextSet(word)
Text = word
for i = 1, #Text do
TextLabel.Text = string.sub(Text, 1, i)
SoundEffect()
TextLabel.TextColor3 = Color3.fromRGB(255,255,255)
wait(0.05)
end
end
TextSet("Hello")
wait(5)
NPC.Humanoid.Died:Connect(function() --Check when the NPC dies.
TextSet("You have beaten the NPC!")
end)