It does not return the Value

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

  2. What is the issue? Include screenshots / videos if possible!

Why it does not return he value I asked for

When I select the ‘‘Prototype’’ it selects him but after when It checks it responds with nil (and since it reponds with nil it chooses a random characther)

image

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I tried changing it mutliple times the system but it does not return the value

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!


function getVotes()
	local voteCount = {}
	local winningScore = 0
	local winningVote
	
	for choice, data in votes do
		
		voteCount[choice] = 0
		
		for i, v in data do
			
			voteCount[choice] += 1

		end
		
		
		if voteCount[choice] > winningScore then
			winningVote = choice
			winningScore = voteCount[choice]
			
			print(choice)

		end
		
	end
	game.ReplicatedStorage.Events.Choose.Vote:FireAllClients(voteCount)
	return winningVote
end



local function getMobs()
	votes = {}
	for i, map in game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs:GetChildren() do
		
		votes[map.Name] = {}
		
	end
	local mobName = getVotes()
	warn(mobName)

	if mobName then
		
		choose(mobName)
	else
		
		local mobs = game.ReplicatedStorage.Values.ChoosedMobs.RandomMobs:GetChildren()
		local rndMob = mobs[math.random(1, #mobs)]
	
		
		
		choose(rndMob.Name)
		
	end
	
	return 
end


Can you send the structure of the data table for votes?

for choice, data in votes do

You never answered the first question either, what are you trying to achieve?

Oh yeah sorry I forgot the first question but what im trying to achieve Is the player votes for a char

for the data table

first one is the info’s about who voted a char

image

and this is the votes table

image

If your using the table provided;

The script returns nothing becuase the tables are empty.
Your check:

if voteCount[choice] > winningScore then

checks if it’s greater than zero, but since the table has nothing in it (0) it’s not greater than the winning score, so the winning score is never assigned a value (nil).

As well as this, I’ve changed some of your code to make it more efficient

for choice, data in votes do

		voteCount[choice] = #data

		if voteCount[choice] > winningScore then
			winningVote = choice
			winningScore = voteCount[choice]

			print(choice)

		end

	end

If I’ve misunderstood your question, let me know.

Sorry if I wasn’t clear in my question but what im trying to achieve is a voting system and the problem Is it detects which characther I chose

	if voteCount[choice] > winningScore then
		winningVote = choice
		winningScore = voteCount[choice]
		
		print(choice)

	end

image

Its just that It returns nil

It detects the winner
image

local function getMobs()
votes = {}
for i, map in game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs:GetChildren() do

	votes[map.Name] = {}
	
end
local mobName = getVotes()


warn(mobName)

if mobName then
	
	choose(mobName)
else
	
	local mobs = game.ReplicatedStorage.Values.ChoosedMobs.RandomMobs:GetChildren()
	local rndMob = mobs[math.random(1, #mobs)]

	
	
	choose(rndMob.Name)
	
end

return 

end

but on the getMob it receives nil

image

Whenever you fire the choose function, you aren’t saving it to a variable

chosen_animal = choose(rndMob.Name)

print(chosen_animal)

apply this logic wherever needed and that should fix the code

It solves the random mob but the problem is still here why does it prints correctly here but
image


it receives nil

I think I understand? Your issue is your not returning anything in the getMobs() function.

It’s just return, which gives nil back when you call the function

The error is really weird lol Idk if its something stopping the return in the ‘‘getVotes’’ function Ill send the full ‘‘voting script’’ maybe itll help

local votes = {}

function ProcessVote(plr,Choice)
	
	for i, Choice in votes do
		Choice[plr.UserId] = nil

		
	end


	votes[Choice][plr.UserId] = true
	print(votes)



	getVotes()

end


game.ReplicatedStorage.Events.Choose.AddVote.OnServerEvent:Connect(function(plr,mob)

	local value = Instance.new('BoolValue')
	value.Parent = game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs
	value.Name = mob.Name

	local image = Instance.new('StringValue')
	image.Parent = value
	image.Value = mob.Image.Value
	image.Name = 'Image'
	
	local color = Instance.new('Color3Value')
	color.Parent = value
	color.Value = mob.Color.Value
	color.Name = 'Color'

end)


game.ReplicatedStorage.Events.Choose.AddVoteModifer.OnServerEvent:Connect(function(plr,mob)

	local value = Instance.new('BoolValue')
	value.Parent = game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier
	value.Name = mob.Name

	local image = Instance.new('StringValue')
	image.Parent = value
	image.Value = mob.Image.Value
	image.Name = 'Image'

	local color = Instance.new('Color3Value')
	color.Parent = value
	color.Value = mob.Color.Value
	color.Name = 'Color'

end)


game.ReplicatedStorage.Events.Choose.VoteStart.OnServerEvent:Connect(function(plr , set)
	
	votes = {}
	
	if set == 'Mob' then
	for i, map in game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs:GetChildren() do

		votes[map.Name] = {}

	end
	else
		for i, map in game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:GetChildren() do

			votes[map.Name] = {}

		end
		
	end
end)

game.ReplicatedStorage.Events.Choose.Vote.OnServerEvent:Connect(ProcessVote)

function getVotes()
	local voteCount = {}
	local winningScore = 0
	local winningVote
	

	
	for choice, data in votes do
		
	--	print(votes)
		
		
		
		voteCount[choice] = 0
		
		for i, v in data do
			
			voteCount[choice] += 1

		end
		
		
		if voteCount[choice] > winningScore then
			winningVote = choice
			winningScore = voteCount[choice]
			
			
			-- Has Normal Info 
			print(winningVote)
			
			print(winningScore)

		end
	end


	warn(winningVote)
	warn(winningScore)
	
	
	game.ReplicatedStorage.Events.Choose.Vote:FireAllClients(voteCount)

	
	return winningVote
	
end

local function getMobs()
	votes = {}
	for i, map in game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs:GetChildren() do
		
		votes[map.Name] = {}
		
	end
	local mobName = getVotes() -- Receives nil
	
	
	warn(mobName)

	if mobName then
		
		choose(mobName)
	else
		
		local mobs = game.ReplicatedStorage.Values.ChoosedMobs.RandomMobs:GetChildren()
		local rndMob = mobs[math.random(1, #mobs)]
		mobName = rndMob.Name
		
		
		choose(mobName)
		
	end
	
	return mobName
end

local function getModif()
	votes = {}
	for i, map in game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:GetChildren() do

		votes[map.Name] = {}

	end
	getVotes()
	local modifName = getVotes()

	if modifName and game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:FindFirstChild(modifName) then

		chooseModif(modifName)
	else

		local mobs = game.ReplicatedStorage.Values.ChoosedModifier.RandomModifier:GetChildren()
		local rndMob = mobs[math.random(1, #mobs)]



		chooseModif(rndMob.Name)

	end

	return 
end

game.ReplicatedStorage.Events.Choose.AddMob.OnServerEvent:Connect(getMobs)
game.ReplicatedStorage.Events.Choose.AddModif.OnServerEvent:Connect(getModif)

Oh its probably because its returning an instance. Try returning winningVote.Name and tell me if it returns a string otherwise I think id need to see more code

That won’t work. It’s not returning an instance, it’s returning a string. Choice is [“choice”] not an instance.

It does not work lemme send you the whole script

(Local Script)

local VoteStarted = false

function voteMOB()
	

	for i, v in pairs(script.Parent.Modifiers:GetDescendants()) do

		if v:IsA('ImageButton') then


			v.Activated:Connect(function()
				script.Parent.Parent.Sounds["button.wav"]:Play()
			
				game.ReplicatedStorage.Events.Choose.Vote:FireServer(v.Parent.Name)
				
				
			end)
		end

	end


	
end

function RandomMobs()
	
	script.Parent.Modifiers.time.Text = 'LOADING'

	
	for i,v in pairs(script.Parent.Modifiers.choices:GetChildren()) do
		
		if v:IsA('Frame') then
			
			if v.Name ~= 'TEMPLATE' then
				
				v:Destroy()
				
			end
			
		end
		
	end
	
	print('ya')
	script.Parent.Modifiers.title.Text = 'Vote for a Anomaly'

	game.ReplicatedStorage.Events.Choose.Time.Value = 10

	script.Parent.Modifiers.Visible = true
	

	for i = 1,3 do
		local items = game.ReplicatedStorage.Values.ChoosedMobs.RandomMobs:GetChildren()
		local randomItem = items[math.random(1, #items)]

		
		local frame = script.Parent.Modifiers.choices.TEMPLATE:Clone()
		
		frame.Parent = script.Parent.Modifiers.choices
		frame.Name = randomItem.Name
		frame.Visible = true
		
		
		local new = randomItem:Clone()
		new.Parent = frame
		


		local boolvalue = Instance.new('BoolValue')
		local imageValue = Instance.new('StringValue')

		imageValue.Name = 'Image'

		if i == 1 then
			game.ReplicatedStorage.Events.Choose.AddVote:FireServer(randomItem)

			frame.ImageButton.Image =  'rbxassetid://'..randomItem.Image.Value
			frame.ImageButton.BackgroundColor3 = new:WaitForChild('Color').Value
			boolvalue.Parent = frame
			boolvalue.Name = new.Name
			imageValue.Parent = boolvalue
			imageValue.Value = randomItem.Image.Value
			frame.TextLabel.Text = randomItem.Name 



		elseif i ==2 then
			frame.ImageButton.Image = 'rbxassetid://'.. randomItem.Image.Value
			game.ReplicatedStorage.Events.Choose.AddVote:FireServer(randomItem)

			frame.ImageButton.BackgroundColor3 = new:WaitForChild('Color').Value
			boolvalue.Parent = frame
			boolvalue.Name = new.Name
			imageValue.Parent = boolvalue
			imageValue.Value = randomItem.Image.Value
			frame.TextLabel.Text = randomItem.Name 


		elseif i ==3 then
			frame.ImageButton.Image = 'rbxassetid://'.. randomItem.Image.Value
			game.ReplicatedStorage.Events.Choose.AddVote:FireServer(randomItem)

			frame.ImageButton.BackgroundColor3 = new:WaitForChild('Color').Value
			boolvalue.Parent = frame
			boolvalue.Name = new.Name
			imageValue.Parent = boolvalue
			imageValue.Value = randomItem.Image.Value
			frame.TextLabel.Text = randomItem.Name 


		end

		randomItem:Destroy()
	end
	game.ReplicatedStorage.Events.Choose.VoteStart:FireServer('Mob')
	voteMOB()
	
	wait(2.25)
	VoteStarted = true
end

function RandomModifier()

	script.Parent.Modifiers.time.Text = 'LOADING'


	for i,v in pairs(script.Parent.Modifiers.choices:GetChildren()) do

		if v:IsA('Frame') then

			if v.Name ~= 'TEMPLATE' then

				v:Destroy()

			end

		end

	end

	print('ya')
	script.Parent.Modifiers.title.Text = 'Vote for a Modifier'

	game.ReplicatedStorage.Events.Choose.Time.Value = 10

	script.Parent.Modifiers.Visible = true


	for i = 1,3 do
		local items = game.ReplicatedStorage.Values.ChoosedModifier.RandomModifier:GetChildren()
		local randomItem = items[math.random(1, #items)]

		print(randomItem.Name)

		local frame = script.Parent.Modifiers.choices.TEMPLATE:Clone()

		frame.Parent = script.Parent.Modifiers.choices
		frame.Name = randomItem.Name
		frame.Visible = true


		local new = randomItem:Clone()
		new.Parent = frame



		local boolvalue = Instance.new('BoolValue')
		local imageValue = Instance.new('StringValue')

		imageValue.Name = 'Image'

		if i == 1 then
			game.ReplicatedStorage.Events.Choose.AddVoteModifer:FireServer(randomItem)

			frame.ImageButton.Image =  'rbxassetid://'..randomItem.Image.Value
			frame.ImageButton.BackgroundColor3 = new:WaitForChild('Color').Value
			boolvalue.Parent = frame
			boolvalue.Name = new.Name
			imageValue.Parent = boolvalue
			imageValue.Value = randomItem.Image.Value
			frame.TextLabel.Text = randomItem.Name 



		elseif i ==2 then
			frame.ImageButton.Image = 'rbxassetid://'.. randomItem.Image.Value
			game.ReplicatedStorage.Events.Choose.AddVoteModifer:FireServer(randomItem)

			frame.ImageButton.BackgroundColor3 = new:WaitForChild('Color').Value
			boolvalue.Parent = frame
			boolvalue.Name = new.Name
			imageValue.Parent = boolvalue
			imageValue.Value = randomItem.Image.Value
			frame.TextLabel.Text = randomItem.Name 


		elseif i ==3 then
			frame.ImageButton.Image = 'rbxassetid://'.. randomItem.Image.Value
			game.ReplicatedStorage.Events.Choose.AddVoteModifer:FireServer(randomItem)

			frame.ImageButton.BackgroundColor3 = new:WaitForChild('Color').Value
			boolvalue.Parent = frame
			boolvalue.Name = new.Name
			imageValue.Parent = boolvalue
			imageValue.Value = randomItem.Image.Value
			frame.TextLabel.Text = randomItem.Name 


		end

		randomItem:Destroy()
	end
	game.ReplicatedStorage.Events.Choose.VoteStart:FireServer('Modif')
	voteMOB()

	wait(1.25)
	VoteStarted = true
end

game.ReplicatedStorage.Events.Choose.RandomMob.OnClientEvent:Connect(RandomMobs)
game.ReplicatedStorage.Events.Choose.RandomModifier.OnClientEvent:Connect(RandomModifier)

game.ReplicatedStorage.Events.Choose.STARTVOTE.OnClientEvent:Connect(function()
	
	script.Parent.Modifiers.fraameontop.BackgroundTransparency = 0
	script.Parent.Modifiers["Bossa Me (a)"].Volume = 0
	script.Parent.Modifiers["Bossa Me (a)"]:Play()
	game.TweenService:Create(script.Parent.Modifiers.fraameontop,TweenInfo.new(3), {BackgroundTransparency = 1}):Play()
	game.TweenService:Create(script.Parent.Modifiers["Bossa Me (a)"],TweenInfo.new(3), {Volume = 1}):Play()
	
end)

local choice = 0

game.ReplicatedStorage.Events.Choose.Time.Changed:Connect(function()
	if game.ReplicatedStorage.Events.Choose.Time.Value == 0 then
		choice += 1
--		warn(choice)

		if choice == 1 or choice == 2 then

			game.ReplicatedStorage.Events.Choose.AddMob:FireServer()

			VoteStarted = false
			script.Parent.Parent.Sounds["snap.wav"]:Play()
			script.Parent.Modifiers.time.Text = 'LOADING'
			RandomMobs()
			
		end
			
		if choice == 3 then
	

			game.ReplicatedStorage.Events.Choose.AddMob:FireServer()

			VoteStarted = false
			script.Parent.Parent.Sounds["snap.wav"]:Play()
			script.Parent.Modifiers.time.Text = 'LOADING'
			RandomModifier()
		end
		if choice == 4 then
			warn('end')
			script.Parent.Modifiers.Visible= false
			VoteStarted = false
			script.Parent.Modifiers["Bossa Me (a)"]:Stop()
			game.ReplicatedStorage.Events.Choose.AddModif:FireServer()

			game.ReplicatedStorage.Events.Choose.STARTGAME:FireServer()
			script.Parent.Parent.Sounds["swoosh.wav"]:Play()
			script.Parent.Parent.Sounds["snap.wav"]:Play()
			choice = 1
		end
		
	end
end)

game.ReplicatedStorage.Events.Choose.Vote.OnClientEvent:Connect(function(vote)
	
	for name,count in vote do
		local btn = script.Parent.Modifiers.choices:FindFirstChild(name)
		if btn then
			btn.vote.Text = count
		end
		
	end
	
end)

while task.wait(1) do
	
	if VoteStarted == true then
		
		game.ReplicatedStorage.Events.Choose.Time.Value -= 1
		script.Parent.Modifiers.time.Text = game.ReplicatedStorage.Events.Choose.Time.Value

		script.Parent.Parent.Sounds["Kerplunk.wav"]:Play()
	end
	
	
end

(Script Voting)

local votes = {}

function ProcessVote(plr,Choice)
	
	for i, Choice in votes do
		Choice[plr.UserId] = nil

		
	end


	votes[Choice][plr.UserId] = true
	print(votes)



	getVotes()

end


game.ReplicatedStorage.Events.Choose.AddVote.OnServerEvent:Connect(function(plr,mob)

	local value = Instance.new('BoolValue')
	value.Parent = game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs
	value.Name = mob.Name

	local image = Instance.new('StringValue')
	image.Parent = value
	image.Value = mob.Image.Value
	image.Name = 'Image'
	
	local color = Instance.new('Color3Value')
	color.Parent = value
	color.Value = mob.Color.Value
	color.Name = 'Color'

end)


game.ReplicatedStorage.Events.Choose.AddVoteModifer.OnServerEvent:Connect(function(plr,mob)

	local value = Instance.new('BoolValue')
	value.Parent = game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier
	value.Name = mob.Name

	local image = Instance.new('StringValue')
	image.Parent = value
	image.Value = mob.Image.Value
	image.Name = 'Image'

	local color = Instance.new('Color3Value')
	color.Parent = value
	color.Value = mob.Color.Value
	color.Name = 'Color'

end)


game.ReplicatedStorage.Events.Choose.VoteStart.OnServerEvent:Connect(function(plr , set)
	
	votes = {}
	
	if set == 'Mob' then
	for i, map in game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs:GetChildren() do

		votes[map.Name] = {}

	end
	else
		for i, map in game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:GetChildren() do

			votes[map.Name] = {}

		end
		
	end
end)

game.ReplicatedStorage.Events.Choose.Vote.OnServerEvent:Connect(ProcessVote)

function getVotes()
	local voteCount = {}
	local winningScore = 0
	local winningVote
	

	
	for choice, data in votes do
		
	--	print(votes)
		
		
		
		voteCount[choice] = 0
		
		for i, v in data do
			
			voteCount[choice] += 1

		end
		
		
		if voteCount[choice] > winningScore then
			winningVote = choice
			winningScore = voteCount[choice]
			
			
			-- Has Normal Info 
			print(winningVote)
			
			print(winningScore)

		end
	end


	warn(winningVote)
	warn(winningScore)
	
	
	game.ReplicatedStorage.Events.Choose.Vote:FireAllClients(voteCount)

	
	return winningVote
	
end

local function getMobs()
	votes = {}
	for i, map in game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs:GetChildren() do
		
		votes[map.Name] = {}
		
	end
	local mobName = getVotes() -- Receives nil
	
	
	warn(mobName)

	if mobName then
		
		choose(mobName)
	else
		
		local mobs = game.ReplicatedStorage.Values.ChoosedMobs.RandomMobs:GetChildren()
		local rndMob = mobs[math.random(1, #mobs)]
		mobName = rndMob.Name
		
		
		choose(mobName)
		
	end
	
	return mobName
end

local function getModif()
	votes = {}
	for i, map in game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:GetChildren() do

		votes[map.Name] = {}

	end
	getVotes()
	local modifName = getVotes()

	if modifName and game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:FindFirstChild(modifName) then

		chooseModif(modifName)
	else

		local mobs = game.ReplicatedStorage.Values.ChoosedModifier.RandomModifier:GetChildren()
		local rndMob = mobs[math.random(1, #mobs)]



		chooseModif(rndMob.Name)

	end

	return 
end

game.ReplicatedStorage.Events.Choose.AddMob.OnServerEvent:Connect(getMobs)
game.ReplicatedStorage.Events.Choose.AddModif.OnServerEvent:Connect(getModif)

You emptied the votes table at the beginning of the function, so your getVotes() function had nothing to loop through. I’ve added comments to edit’s I’ve made.

local votes = {}

function ProcessVote(plr,Choice)

	for i, Choice in votes do
		Choice[plr.UserId] = nil


	end


	votes[Choice][plr.UserId] = true
	print(votes)



	getVotes()

end


game.ReplicatedStorage.Events.Choose.AddVote.OnServerEvent:Connect(function(plr,mob)

	local value = Instance.new('BoolValue')
	value.Parent = game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs
	value.Name = mob.Name

	local image = Instance.new('StringValue')
	image.Parent = value
	image.Value = mob.Image.Value
	image.Name = 'Image'

	local color = Instance.new('Color3Value')
	color.Parent = value
	color.Value = mob.Color.Value
	color.Name = 'Color'

end)


game.ReplicatedStorage.Events.Choose.AddVoteModifer.OnServerEvent:Connect(function(plr,mob)

	local value = Instance.new('BoolValue')
	value.Parent = game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier
	value.Name = mob.Name

	local image = Instance.new('StringValue')
	image.Parent = value
	image.Value = mob.Image.Value
	image.Name = 'Image'

	local color = Instance.new('Color3Value')
	color.Parent = value
	color.Value = mob.Color.Value
	color.Name = 'Color'

end)


game.ReplicatedStorage.Events.Choose.VoteStart.OnServerEvent:Connect(function(plr , set)

	votes = {}

	if set == 'Mob' then
		for i, map in game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs:GetChildren() do

			votes[map.Name] = {}

		end
	else
		for i, map in game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:GetChildren() do

			votes[map.Name] = {}

		end

	end
end)

game.ReplicatedStorage.Events.Choose.Vote.OnServerEvent:Connect(ProcessVote)

function getVotes()
	local voteCount = {}
	local winningScore = 0
	local winningVote



	for choice, data in votes do
		voteCount[choice] = #data
		-- @ EDIT: Removed unneded for loop. Reduces time to return value.

		if voteCount[choice] > winningScore then
			winningVote = choice
			winningScore = voteCount[choice]

		end
	end
	game.ReplicatedStorage.Events.Choose.Vote:FireAllClients(voteCount)
	return winningVote
end

local function getMobs()
	-- votes = {}
	-- @ EDIT: You emptied the votes table. So when you tried to loop through it, it was empty. Moved to bottom of function
	for i, map in game.ReplicatedStorage.Values.ChoosedMobs.SelectMobs:GetChildren() do

		votes[map.Name] = {}

	end
	local mobName = getVotes() -- Receives nil


	warn(mobName)

	if mobName then

		choose(mobName)
	else

		local mobs = game.ReplicatedStorage.Values.ChoosedMobs.RandomMobs:GetChildren()
		local rndMob = mobs[math.random(1, #mobs)]
		mobName = rndMob.Name


		choose(mobName)

	end
	votes = {}
	return mobName
end

local function getModif()
	-- votes = {}
	-- @ EDIT: You emptied the votes table. So when you tried to loop through it, it was empty. Moved to bottom of function
	for i, map in game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:GetChildren() do

		votes[map.Name] = {}

	end
	getVotes()
	local modifName = getVotes()

	if modifName and game.ReplicatedStorage.Values.ChoosedModifier.SelectModifier:FindFirstChild(modifName) then

		chooseModif(modifName)
	else

		local mobs = game.ReplicatedStorage.Values.ChoosedModifier.RandomModifier:GetChildren()
		local rndMob = mobs[math.random(1, #mobs)]



		chooseModif(rndMob.Name)

	end
	votes = {}
	return 
end

game.ReplicatedStorage.Events.Choose.AddMob.OnServerEvent:Connect(getMobs)
game.ReplicatedStorage.Events.Choose.AddModif.OnServerEvent:Connect(getModif)

the problem is still here :sob:Ill try smth on my side and update u if i managed to find the bug

yeah I don’t understand why it does this I tried removing the modifiers but It kept the same error I could send the game maybe it will help?

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