Basically what I have is when you collect an item, it waits 2 seconds, before respawning said item again. However, atm, it’s being firedtwice, thus creating 2 items, instead of just the one. I tried adding a debounce but that didnt work
local function createNewItem(item, pos, spawnSpot)
spawn(function()
wait(2)
for _, v in pairs(Items:GetDescendants()) do
if v:IsA('BasePart') or v:IsA('MeshPart') then
local NewItem = v:Clone()
NewItem.Parent = ItemsHolder
print('Item found', NewItem.Parent)
break
end
end
end)
end
local Spawn
for _, v in pairs(ItemSpawns:GetDescendants()) do
if v:IsA('BasePart') then
if v.Position == item.Position then
Spawn = v.Position
end
end
end
if not ItemDebounce then
ItemDebounce = true
createNewItem(item.Name, item.Position, Spawn)
wait(0.01)
ItemDebounce = false
end
item:Destroy()