Jaw Animation Script Works in Studio but Not in-Game

Hey everyone! I’ve been working on a script that animates a jaw model and plays sounds when clicked. It works perfectly in Studio, but as soon as I test it in a published game nothing happens—no sound, no movement.

I’ve tried multiple fixes, including:

  • Adjusting FilteringEnabled (now ExperimentalMode) settings
  • Moving scripts between ServerScriptService and StarterPlayerScripts
  • Using RemoteEvents for client-server communication
  • Ensuring parts are unanchored
  • Debugging with print() statements

Still, the jaw refuses to animate in live servers.

Expected Behavior

Clicking a “Handle” part should:

  1. Play a random sound from a list
  2. Animate the jaw model in a base Skull model with a top ((head part)) moving it up and down
  3. Work for all players in real published game

Actual Behavior

In Studio (Played Solo): Works fine
In a published game:

  • No sound plays
  • Jaw doesn’t move
  • No errors in the console.

This is what the current thing looks like:

If there is any solutions, please help me on this issue. Thank you!