Hey everyone! I’ve been working on a script that animates a jaw model and plays sounds when clicked. It works perfectly in Studio, but as soon as I test it in a published game nothing happens—no sound, no movement.
I’ve tried multiple fixes, including:
- Adjusting
FilteringEnabled
(nowExperimentalMode
) settings - Moving scripts between
ServerScriptService
andStarterPlayerScripts
- Using
RemoteEvents
for client-server communication - Ensuring parts are unanchored
- Debugging with
print()
statements
Still, the jaw refuses to animate in live servers.
Expected Behavior
Clicking a “Handle” part should:
- Play a random sound from a list
- Animate the jaw model in a base Skull model with a top ((head part)) moving it up and down
- Work for all players in real published game
Actual Behavior
In Studio (Played Solo): Works fine
In a published game:
- No sound plays
- Jaw doesn’t move
- No errors in the console.
This is what the current thing looks like:
If there is any solutions, please help me on this issue. Thank you!