Jeep physics acting heavily different in game compared to studio

Working on a quick racing game with a modified jeep (yeah, lazy, but its just for fun) I found this really weird issue where the Jeep’s physics are extremely wonky in game opposed to in studio, clearly only figured this out when I began testing with friends and I have no idea what could be causing this.

I’ve tried setting the network ownership to the player (as defaulted by the script in the car) and also to the server to see if anything would change, to no avail. I tried a few other fixes through other posts but they seem more case oriented or just didnt help.

Here’s the video with the difference, please note every configuration in the jeep remains the same between both versions (which is why I’m so confused)

And lastly, if needed, the modified jeep I’m using, I’ve done a few tweaks to it, but they shouldn’t be interrupting the scripts :

I am aware that studio works differently than in game, but I’m unsure of what to change.