First of all, I need to give credit to VolcanoINC for posting a simple demo script that simulates basic air resistance on a single flat plane through the air. I used that a lot to create this.
I took my F18 from Angels Fifteen, added air resistance controllers on each flat body surface, then tweaked the orientation of those surfaces to make the plane glide around like a real plane!
I’m having way too much fun with this. I know I’m not the first one to make something like this, but I just felt like sharing regardless. Hope you like it. Definitely not the finalized state. I’ll totally be working on a new plane system that uses this sort of tech though.
It’s great fun just flying around in airplanes that have even rudimentary air physics. Case-in-point:
I use a different equation than VolcanoINC’s that has stalling.
Some things that I learned with experimenting with these planes: definitely keep using rockets (at least, if you use arrow keys) because the planes in a combat game I made are impossible to hit other people because of how hard it is to precisely control them.
Also, I notice you didn’t have any welds in the plane in Edit mode (got curious as to how it was working after you were rotating the parts with the default tools and took a look at the explorer) – how does that work? Do you create welds on startup?
Also, I notice you didn’t have any welds in the plane in Edit mode (got curious as to how it was working after you were rotating the parts with the default tools and took a look at the explorer) – how does that work? Do you create welds on startup? [/quote]
Weird red thing: Ancient CFrame editor for simple CFrame manipulation (translate/rotate)
Square thing: Nine-patch GUI creator
Ailerons/Rudders: Create an aileron/rudder part that fits onto the hypotenuse of a wedge
Would be amazing if you could finish it and share how you did it, really curious about that.
I am also working on jet fighters but as a builder mostly.
[quote] Would be amazing if you could finish it and share how you did it, really curious about that.
I am also working on jet fighters but as a builder mostly. [/quote]
I took VolcanoINC’s formula and applied it to all moveable surfaces and played around with the numbers. Nothing that difficult actually. Cool results though.