Joint is rotating the entire rig, and not itself

Im making a custom rig and am trying to animate it. I’m using the RigEditor plugin, and made them all joints.

There are 4 joints. They are all identical, and are unions with pivots set to normal. However, one of these rotates the entire thing. As I said, they are all identical, and part1 is set to the magenta orb inside the purple one.

Any ways to fix this?

1 Like

did you set a PrimaryPart?

…seriously, why do i need 30 letters???

Yeah. It’s one of the orbs. Also I agree on that. Basic questions don’t need many letters, and the only reason i’m typing this is because I also need 30 letters!