JoJo game AlignPosition vs Animations for stand position manipulation

For those not familiar with JoJo: Stands are abilities that basically have an npc spawn behind you and do the punching for you

Hey I’ve been developing a JoJo game and currently have 8 stands ready. I’ve been using AlignPosition for my stand position manipulation. I have an attachment named StandPosition and if I need the stand to go forward (for a punch for example) then I just change the attachment’s position.

Recently I realised that I could achieve a similiar effect by having the stand stay inside player’s HumanoidRootPart and just use animations for all the position managment (eg. in the punch animation I make the stand’s torso go forward a bit, or the idle animation I make the torso go behind the player)

Would this approach be better? Is it worth the effort of changing up animations for 8 stands (each having at least 15 animations) for it? Are there any issues with this new approach that I’m not seeing?

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