[size=2]Official release date: July 22[sup]nd[/sup], 2014[/size]
The plugin comes with built-in settings that allow you to customize its color and tweening speed (if you prefer no tweening, set the speed to 0), you can drag it to wherever you prefer, and you can set the default page for easy and quick access to your most-used feature. It also tells you whether it is up-to-date or if it requires you to update it via ROBLOX, which is neat if you’re not one to manage your plugins often.
There is a thin “description” box underneath the main GUI which tells you what your mouse is hovering on (if pertinent enough).
[center][[size=4]Jojomen56’s Utility Plugin[/size]
](http://www.roblox.com/--item?id=166459866)[/center]
Once you’ve installed the plugin if you wish to do so, you can find a
on your toolbar.
[size=4]What it Can Do[/size]
[ul]
[li]
[/li]
[li]
[size=2]These strings are printed to the output when clicked for you to copy onto your clipboard, since I cannot accomplish this.[/size][/li]
[li]Reflect models using a part (a mirror version is created)[/li]
[li]Adjust the Grip property of a tool[/li]
[li]Convert a GUI object into another (i.e. TextButton to TextLabel)[/li]
[li][b]Insert trusted assets by pasting their IDs[b][/li]
[li]Convert a script into a local script and vice-versa[/li]
[li]Set the sun’s position by clicking (Credit to Ripull)[/li]
[li]
[size=2]The scale property cannot be edited at the moment.[/size][/li]
[li]Collect every asset from the game and returns them in a single table
[size=2]Duplicates will be included for the moment and script sources are not yet searched by the function.[/size][/li]
[li]
[/li][li][size=4]NEW: [size=4]↓[/size][/size][/li][li][ul][spoiler=_G.sel(index)]
Example:
_G.sel().Color = _G.sel(2).BrickColor.Color
--Note: _G.sel() == _G.sel(1)
which is equivalent to
game.Selection:Get()[1].Color = game.Selection:Get()[2].BrickColor.Color
Reason/Description:
Example:
_G.primary()
which is equivalent to
game.Selection:Get()[1].PrimaryPart = game.Selection:Get()[2]
or (what I used to do before)
_G.sel().PrimaryPart = _G.sel(2)
Reason/Description:
[/spoiler][/li]
[li]
[size=2]This new feature makes it easier for cell-by-cell building. You will notice that by moving your mouse, a selection box follows. Click a terrain cell and it will lock onto it and turn red. From there, the plugin will identifiy the three properties and synchronize the GUI display. You will then be able to change the settings and apply them.
Also: Hold SHIFT if you’re having trouble to target the cell you want. This will force the selection box upwards.[/size]
[li]
[size=2]Simply open the plugin, go to the light-bulb menu and select any object from the physical world or the explorer window. If that object contains any sort of color property (TextColor3, BrickColor, FogColor, BorderColor3, Value (Brick/Color3 Value objects) to name a few), the plugin will automatically detect them and will allow you to set the property you want, while letting you see the changes as you drag the cursor across the panel.[/size][/ul]
If you have any recommendations, constructive and non-derailing criticism or simple comments, please, do go right ahead and post them here. Also feel free to post what my plugin has helped you build as I’d love to see how useful it can be!
Note: I would like to mention that this plugin does not utilize the Http service in any way (in case you were worried, which I completely understand). You may verify the code as you wish, although I would prefer you not to take my code and make it your own (though I have no power over that).
Any and all updates will be kept to this thread and this thread only.