so i have this script where it takes away a player’s stamina when they jump but for some reason the isJumping = not isJumping part is not allowing the player to jump even when the stamina is full. any help?
script:
local bar = script.Parent
local stamina = 100
local staminaRate = 0.1
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local isJumping = false
local jumping = humanoid.Jump
local uis = game:GetService("UserInputService")
humanoid:GetPropertyChangedSignal("Jump"):Connect(function()
if stamina == 0 then return end
isJumping = not isJumping
if isJumping then
humanoid.JumpPower = 50
else
humanoid.JumpPower = 0
end
end)
while wait() do
if stamina == 0 and isJumping then
isJumping = false
humanoid.JumpPower = 0
wait(5)
end
if isJumping then
stamina = stamina - 5
wait()
else
stamina = stamina + 5
wait()
end
stamina = math.clamp(stamina, 0, 100)
bar:TweenSize(UDim2.new((1/100) * stamina, 0, 1 ,0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quint, 0.1)
end