Hello everyone. A similar question has been asked many times on devforum, but mine is a bit different.
How do i make a player conserve their momentum when jumping on a moving object. The usual answer is doing it like jailbreak did it, but this will not work for me. This is because my moving object is an unanchored object that moves by forces. It is a ship.
I am not trying to bash anyone. However, a previous guy accused him of using ChatGBT, too, and @WoahItsTurbo acknowledged the guy’s accusation. He knows what ChatGBT is now, so the fact that he is acting like he does not know about ChatGBT is suspicious.