Kaelen's portfolio

Chapters:

* [1] - About me.
* [2] - My Projects.
* [3] - My Skills.
* [4] - Development Process.
* [6] - Pricings.




My Journey

I joined Roblox in 2015, drawn to the engaging platform that Roblox was. Like any player, I spent my time playing games, and I quickly became inspired by some of them. This inspiration led me to begin my journey as a developer.

I created my first game, which, let’s be honest, was a flop. However, I took the lessons I learned from that experience and kept pushing forward, making one game after another. For a while, I mostly experienced trial and error, learning from each failure. Eventually, I got good enough to work on bigger projects and joined numerous teams, groups, and communities. Initially, I started as an “Assistant Developer” due to my limited knowledge of Roblox’s engine and my overall coding abilities.

As time passed, I continued to learn and grow, eventually becoming a developer for larger groups, with projects spanning genres like Star Wars, medieval settings, simulators, and more. Along the way, I picked up a range of skills, including building, animating, modeling, scripting, and others, which I’ll detail in a dedicated chapter.

I soon took on the role of Main Developer in most of the projects I worked on, and I also learned valuable skills in community management and leadership. Eventually, I became inspired to create my own projects many of them. It wasn’t easy, but I mostly never gave up. Today, I continue to work on the projects I enjoy, without a strict plan, while also helping out wherever I can.

Why I Do What I Do

Creating games isn’t just a job for me; it’s my passion. I love seeing players interact with the worlds I’ve built and knowing that I’ve contributed to something they enjoy. My goal is to continue evolving as a developer, making games that are not only fun to play but also enjoyable to create.

How old am I ?

Hiring a developer can be a complex task due to the scammers and frauds present in the Roblox developer market. Additionally, many people hesitate to hire underage developers for various reasons, including concerns about skill levels associated with younger ages. But don’t worry. As of the creation of this portfolio, I am a 21-year-old developer.




Main Projects:

  • Supernatural.

Supernatural was a project I started back in 2020, inspired by the CW show Supernatural. I also created a Roblox group and a Discord server, both of which grew to 3K members. The game gained significant popularity, especially in its second version. However, due to some personal issues in my life, I made the decision to sell the game and the communities. During its time, the game accumulated:

  • 5,326 Favorites.
  • 1K+ Likes.
  • 494.8K+ Visits.
  • 8M+ Robux in revenues.
  • Roblox Group: 3K members.
  • Discord: 4K members.

This was the biggest project released.


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The Roblox Variance Authority: Based on Loki’s TVA.

The RVA was a private project I created as an obby inspired by the Disney+ Loki series. It involved both scripting and building. The project was never officially released due to its private nature.
















Kang’s Citadel










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Deteria: The quest for Ether.

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Deteria is a magic RPG game is didn’t finish yet, which mixes the basic style of a RPG, while maintain a dedicated storyline and leveling with different quests and paths. Developement however has been paused due to funding issues.








Charmed Test:

Charmed testing was a game I made based on the Charmed series from 1990 following the life of 3 sisters that turn into witches. The game was engaging and reunited many players until I made the game public development ressources after it’s 7th version.










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The Open source TARDIS project:

This project was made as an obby and ended up open sourced for the roblox community.
It is based on the BBC series Doctor Who which resumed in 2005.

It includes, Flight, Locations, Sequences.




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The Requiem - Temple on Lumora:

The requiem is a bloodline I have been building with friends that takes inspiration from the Medieval era, the temple was made as a place to reunite.















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Tower Defense: Dimensions Unleashed:

This project is held by a studio I helped in term of developing where I had a Developer position, currently the state of the game is idle as it is currently not worked on.






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Coding:

  • Create basic scripts: :white_check_mark:
  • Create advanced scripts: :white_check_mark:
  • Create heavy & complex scripts: :white_check_mark:
  • Mastered Languages: Lua, HTML, CSS, JavaScript: :white_check_mark:
  • Debug complex scripts: :white_check_mark:
  • Optimize game performance through scripting: :white_check_mark:
  • Create server-client communication scripts: :white_check_mark:
  • Implement custom UI with scripting: :white_check_mark:
  • Work with data persistence (saving/loading data): :white_check_mark:
  • Integrate third-party APIs: :white_check_mark:g/loading data): :white_check_mark:

Building:

  • Created low-poly models: :white_check_mark:
  • Create High-poly models: :white_check_mark:
  • Create entire maps: :white_check_mark:
  • Create weapons: :white_check_mark:
  • Create 3D Clothing: :white_check_mark:
  • Create custom Rigs: :white_check_mark:
  • Create environment lighting setups: :white_check_mark:
  • Implement terrain and nature-based models: :white_check_mark:
  • Design interactive objects and systems: :white_check_mark:
  • Create NPCs with AI behavior: :white_check_mark:
  • Optimize models for performance: :white_check_mark:
  • Use modular building techniques: :white_check_mark:

Animating:

  • Create R6 Animations: :white_check_mark:
  • Create R15 Animations: :white_check_mark:
  • Animate Rigs: :white_check_mark:
  • Animate Motor6D: :white_check_mark:
  • Blender Animations: :white_check_mark:
  • Rig custom models for animation: :white_check_mark:
  • Create facial animations: :white_check_mark:
  • Animate cutscenes and cinematics: :white_check_mark:
  • Work with particle systems for dynamic effects: :white_check_mark:
  • Integrate animations with game mechanics: :white_check_mark:
  • Blend animations for smooth transitions: :white_check_mark:



  1. Initial Consultation and Planning
    Every project begins with a discussion where the client provides their ideas, goals, and requirements. Depending on the project’s scope, I either:
  • Follow a Structured Plan: I create a detailed project plan and timeline based on the instructions or brief provided. This helps guide the development process with clear milestones and deadlines.
  • Work Without a Plan: If the project allows for creative freedom, I may start without a strict plan, experimenting and iterating as I go. However, I ensure regular updates and open communication with the client.
  1. Development Phase
    During the development phase, I handle the entire process, from coding and scripting to building, animating, and integrating the content:
  • Regular Client Updates: I provide consistent updates on progress, sharing early builds or prototypes to ensure the project is headed in the right direction.
  • Client Feedback: I involve the client in decision-making by presenting options, making adjustments based on feedback, and confirming what stays or is removed from the project.
  1. Finalization and Delivery
    Once the project is completed:
  • Final Review: The client receives a final version of the project to review, and any necessary changes are made to meet their exact needs.
  • Ownership Transfer: After the transaction is finalized, the client gains full ownership of all models, scripts, UI, animations, and content related to the project they’ve purchased.
  • Ongoing Support: I remain available for any post-project support or minor adjustments if needed, ensuring the client is fully satisfied with the final product.



Coding Services:

  • Basic Scripts (e.g., simple UI interactions, small systems):
    $30 - $60
  • Advanced Scripts (e.g., custom game mechanics, server-client communication):
    $60 - $120
  • Complex Scripts (e.g., large-scale systems, data saving, APIs):
    $120 - $250+
  • Scripting Optimization (e.g., improving performance, bug fixes):
    $5 - $100 per hour
  • Custom UI Development (including scripting):
    $70 - $150

Building & Modeling:

  • Low-Poly Models (e.g., small assets or basic environment pieces):
    $20 - $50 per model
  • High-Poly Models (e.g., detailed characters, environments):
    $50 - $150+ per model
  • Entire Maps (e.g., large worlds, themed environments):
    $200 - $500+
  • Weapons (e.g., custom designs for combat systems):
    $50 - $150 per weapon
  • 3D Clothing (e.g., custom outfits for avatars):
    $30 - $100 per item
  • Custom Rigs (e.g., for NPCs, vehicles, or player characters):
    $75 - $200 per rig

Animation Services:

  • R6 Animations (e.g., basic movement and actions):
    $3 - $10 per animation
  • R15 Animations (e.g., advanced character animations):
    $20 - $30 per animation
  • Animate Custom Rigs (e.g., NPCs, vehicles):
    $100 - $250+ per animation
  • Motor6D Animations (e.g., for custom rigs with Motor6D):
    $100 - $200 per animation
  • Blender Animations (e.g., cinematic or complex character animations):
    $150 - $300 per animation

Additional Services:

  • Full Game Development Package (including scripting, building, and animations):
    $500 - $2000+ (depending on project scope)
  • UI/UX Design (e.g., custom menus, HUDs, and interactive designs):
    $100 - $300
  • Game Optimization (e.g., improving performance, load times):
    $50 - $100 per hour
  • Consultation/Strategy (e.g., game design advice, project direction):
    $50 - $100 per hour

Payment Terms:

  • 50% upfront before work begins
  • 50% upon project completion and delivery of final files
  • Final ownership of all content, including scripts, models, animations, and UI, is transferred once the transaction is complete.
  • No refunds, if there is a problem after payment I will offer a free fix.

Why Choose Me?

  1. Years of Experience & Expertise

I’ve been developing on Roblox since 2015, and over the years, I’ve built a strong portfolio of successful projects across multiple genres. With this extensive experience, I’ve honed my skills in coding, building, animation, and game design, making me well-equipped to handle projects of any complexity.

  1. Creative & Collaborative Approach

I value collaboration and communication with my clients. Whether you come to me with a fully fleshed-out idea or need help developing one, I’m here to guide you through the entire process, offering creative solutions while keeping your vision intact.

  1. Quality & Detail-Oriented Work

Quality is at the heart of everything I do. Whether it’s creating seamless scripts, building detailed environments, or animating smooth character movements, I focus on every detail to ensure the final product meets high standards and delivers a polished experience.

  1. Proven Track Record

Over the years, I’ve worked on projects that have gained thousands of visits and fan support. My experience speaks for itself I know what it takes to build successful and engaging games that stand out in the Roblox community.

  1. Timely Delivery & Professionalism

I understand how important it is to meet deadlines, and I pride myself on delivering work on time without compromising quality. You can count on me to be professional and reliable from start to finish.

  1. Post-Project Support

My commitment to your project doesn’t end with delivery. I offer ongoing support and am always ready to make adjustments or updates, ensuring your project stays fresh and functional after launch.

  1. Tailored Solutions for Every Client

Every project is unique, and I provide customized solutions to meet your specific needs. Whether you’re creating a game, animation, or custom UI, I’ll adapt my skills to fit your project and goals.

  1. Full Ownership Transfer

Once your project is completed and the transaction is finalized, you’ll receive full ownership of all content, including scripts, models, UI, animations, and everything else related to your game. You will have complete control over the project.