KARATE! Patch Notes v4.10.0

KARATE! Patch Notes v4.10.0

27 new songs & ambience, glories, performance improvements, new items, and more!

Additions & Changes

  • / Added dynamic sound system
  • / Added glories to daily shop
  • / Added Double EXP weekends
  • / Added Eagle Fang & Topanga Karate NPCs
  • / Added bots to private dojos
  • / Added dojos win leaderboard
  • / Added streamer mode
  • / Added quest completion alert
  • / Red belts now display on competitive leaderboard
  • / Removed Christmas Decorations
  • / Removed snowballs and cookies
  • / Improved night mode
  • / Converted event currency into yen
  • / Added hold delay to emote sync
  • / Removed back accessories
  • / Changed allowed hit angle from 115° to 90°
  • / 24 new items;
    • Emotes: California Girls, Tea, Billie, Beggin, Hip Swing
    • Cards: Martial Arts, Comic Boom!, Cute Penguins, Surf Floral, Sumi-e
    • Titles: Kawaii, Members Only, Lifetime Yen, Hotshot, Wraith
    • Colors: Sahara Sand, Neon Ride, Kiwi Pops, Peach Fuzz, Indigo Ink
    • Glories: Sparkles, Explosion, Money, Confetti
  • / TWO new codes;
    • use “V410” for 2 hours of double EXP
    • use “KARATE” for 375 yen

Style Changes

  • GOJO-RYU

    • / Guard Break Duration 10s >>> 4.5s
    • / Stun Length 1.5s >>> 1.15s
    • / Block Recharge Delay 1.45s >>> 0.66s
    • / Block Recharge Speed Multiplier 1.25x >>> 0.4x
    • / Maximum Post-Block Attack Delay 0.8s >>> 1s
    • / Punch Delay 0.05s >>> 0.1s
    • / Punch Length 0.22s >>> 0.2s
  • TANG SOO DO

    • / Guard Break Duration Multiplier 0.5x >>> 1.2x
    • / R. Kick Length 0.24s >>> 0.22s
    • / R. Kick Delay 0.13s >>> 0.11s
    • / R. Kick Cooldown 1.6s >>> 1.485s
    • / R. Kick Range 4.5 studs >>> 5.33 studs
    • / L. Kick Length 0.32s >>> 0.3s
    • / L. Kick Delay 0.11s >>> 0.15s
    • / L. Kick Range 3.95 studs >>> 4.66 studs
  • SHOTOKAN

    • / Block Cooldown 1.33s >>> 1.4s
    • / Guard Break Duration 6.5s >>> 4.166s
    • / Stun Length 0.6s >>> 0.5s
    • / Stun Reaction Time 0.3s >>> 0.235s
    • / Post-Block Attack Delay 0.3s >>> 0.333s
    • / Punch Delay 0.16s >>> 0.133s
    • / Punch Length 0.19s >>> 0.22s
    • / Punch Range 3.35s >>> 3.4s
    • / R. Kick Delay 0.11s >>> 0.167s
    • / R. Kick Length 0.75s >>> 0.433s
    • / R. Kick Range 3.65s >>> 4.15s
  • CHITO-RYU

    • / Stun Length 1.1s >>> 0.4s
    • / Maximum Post-Block Attack Delay 0.3s >>> 0.55s
    • / Minimum Post-Block Attack Delay 0.05s >>> 0.222s
    • / Block Recharge Delay 1.45s >>> 2.5s
    • / L. Kick Range 6.65 studs >>> 7 studs
  • STREET BRAWLER

    • / Guard Break Duration Multiplier 1x >>> 1.1x
    • / Guard Break Vulnerability 1s >>> 1.35s
    • / Post-Block Attack Delay 0.075s >>> 0.15s
    • / Stun Length 0.825s >>> 0.69s
  • MUAY THAI

    • / Guard Break Duration Multiplier 1.75x >>> 0.33x
    • / Stun Length 0.82s >>> 0.65s
    • / Block Length 0.85s >>> 0.65s
    • / R. Kick Range 4 studs >>> 2.85 studs
    • / L. Kick Cooldown 1.185s >>> 1.2s
  • WADO-RYU

    • / Allowed in All-Valley false >>> true
    • / Block Length 0.665s >>> 0.7s
    • / Block Cooldown 1.2s >>> 1.04s
    • / Stun Length 0.5s >>> 0.6s
    • / Guard Break Duration 8s >>> 5s
    • / Guard Break Vulnerability 2s >>> 1.35s
    • / Punch Delay 0.15s >>> 0.125s
    • / R. Kick Delay 0.35s >>> 0.3s
    • / R. Kick Length 0.15s >>> 0.2s
    • / R. Kick Range 5.5 studs >>> 5.75 studs
    • / L. Kick Delay 0.315s >>> 0.29s
    • / L. Kick Length 0.285s >>> 0.3s

Bugs

  • / Fixed a bug where leaving a dojo doesn’t return clothes
  • / Fixed a bug where old player memory wouldn’t clear
  • / Fixed leaderboard’s causing unneeded strain
  • / Fixed recursive finds causing spikes
  • / Fixed a bug where arena’s killing an intruder would cause strain
  • / Fixed a bug where combat couldn’t detect a visible hitbox
  • / Fixed a bug where players could reset in private dojos
  • / Fixed a bug where players would get stuck loading data
  • / Fixed opponent nil error
  • / Overhauled animation handler code to reduce server strain
  • / Fixed ping display to be a bit more accurate
  • / Restored ping based range system to work like v4.4.0
  • / Fixed a bug where All-Valley shutdown would cause you to be stuck
  • / Fixed combat hit detection to not use deprecated methods
  • / Fixed emote sync to allow sync even if you don’t have the emote equipped
  • / Fixed the ability to spam settings

Play here!

1 Like