I’m working on making a space map for my game, and with that I want something that will show the planet’s orbital ring. I’ve tried using many little cylinders for that, however that either isn’t a good, smooth circle or it needs to have 100s of parts, and with this being a map, I need something that won’t be too heavy on the computer when used many times. The other solutions (Meshes and images) I’ve tried all suffer from making the radius of the circle larger when the distance from the axis of revolution gets bigger. Any ideas on how to make the radius stay the same but the distance from the axis get larger?
Have you tried using realtime CSG to reduce the part count? That might perform better without being inflexible.
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That actually works fairly well! Thank you!
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