Keep Airship upright while still being able to turn and move forward/backwards (Physics based)

TL;DR how to lock the Z orientation and keep only the Z orientation in place without a script

Without a script?..
To build airships I usually use a long script to control all behaviour… and some MoverConstraints (or old BodyMovers), updating its values depending on the user input, I dont know if its possible to build an Airship without scripts…

oh yea it will update values with user input just that i need the airship to not be able to topple over

Adding limit boundaries for the physics instance you are using to control the airship then, in the script thats feeding those physics instances, idk what instances you are using to control the movement of the airship

i am using linearvelocity and angularvelocity

Would a BodyGyro work? (charlimit)

well i would wanna try that sadly i got no idea how to use a bodygyro to “lock an axis”. I will try this

Sad thing, I love body movers but, BodyGyro is depracated

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