I’m creating a simple viewmodel and I’d like to use the character’s real arms as the actual viewmodel, making them visible in first person. This allows for easier replication of animations and cosmetic effects (such as changing shirts).
To try do this, I had the head and arms rotate to face the direction the camera is facing. However, when I do this, the arms end up being more or less visible when you look up or down. Instead of moving the arms separately, I’d like to have it so that the arms stay at a set offset from the head, which means that in first person it will look as though the arms are always right underneath the camera.
This is R6. I’d like to preserve animations as well. How would I go about doing this?