I’m trying to utilize BodyMovers to manipulate objects, I managed to keep velocity constant if moving the object forward. However, using BodyGyro, I can’t think of a way to keep the rotation constant.
This is all I have right now in terms of BodyGyro manipulation. Just rotating the object wherever the mouse click is. Of course, depending on how much longer it takes to rotate somewhere, it’ll be faster.
Body.BodyGyro.CFrame = CFrame.new(Body.Position,Target.p)