Keep Lighting The Same

Alright so, I want to know if there’s a way to keep lighting the same? only the Lights, I’m making a game but the lighting looks rather bad on low graphics.
So what I’m thinking. if the player has low graphics, the lights will stay the same but the textures get less detailed and meshes also becomes less detailed as a way to compensate for the lighting.

Is it possible?

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Pretty sure it’s not changeable since the client’s game graphics settings are what changes depending on their device quality.
Roblox automatically changes rendering for distant objects, lighting, and other CPU heavy items in the game.

Yeah,

in the lighting service you can see a property called “Technology”, and it is set to ShadowMap as default. While in game when changing the graphics setting to a certain point then the Technology property will be set to “Compatibility”.

And when it comes to meshes, meshes have render settings:
image

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