Keep reference to the AssetId's of accessories inserted using HumanoidDescription

As a Roblox developer, it is currently too hard to keep track of the asset ids that belong to each accessory that have been inserted using HumanoidDescription.
This is a problem in Robloxian High School, where you are able to scale and reposition accessories once equipped on your avatar. Once accessories have been inserted to the character, there is no direct reference between what accessories belong to which asset id.
Our current solution includes using InsertService, but given the complexity of layered clothing it makes sense to attempt to convert to use HumanoidDescription.
If Roblox is able to address this issue, we will be able to fully replace our use of InsertService to load all assets onto characters now that we can identify the accessories that have been inserted.

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