Keeping an Un-Anchored Object From Spinning

I’ve got this script that uses Linear Velocity to boost it. Everything works great but it spins violently which kinda makes it lose the immersion.

local GrenadePhysics = game.ReplicatedStorage.RemoteEvents.ThrowGrenadeClient
local DebrisService = game:GetService("Debris")
local ExplosionPosition

local function HandleMagicBottle(Player, SetCFrame, ThrowDirection)
	
	if Player == game.Players.LocalPlayer then return end
	
	local TrailBottle = game.ReplicatedStorage.EffectsFolder.MagicBottleTrail:Clone()
	TrailBottle.Parent = game.Workspace
	TrailBottle:PivotTo(SetCFrame)

	local LV = Instance.new("LinearVelocity")
	local Attachment = Instance.new("Attachment")
	Attachment.Parent = TrailBottle.PrimaryPart
	

	LV.Parent = TrailBottle.PrimaryPart
	LV.Attachment0 = Attachment
	LV.VectorVelocity = (ThrowDirection) * 100
	task.wait(0.3)
	LV:Destroy()
	
	
	TrailBottle.w.Touched:Connect(function(hit)
		if hit:IsA("Terrain") and not string.match(hit.Parent.Name, "ViewportHands") or hit:IsA("BasePart") and not string.match(hit.Parent.Name, "ViewportHands") then

			print("CHECK")
			print(hit)
			if TrailBottle.PrimaryPart then
			ExplosionPosition = TrailBottle.PrimaryPart.Position
			end

			TrailBottle:Destroy()
		end
	end)
	
	

end

GrenadePhysics.OnClientEvent:Connect(HandleMagicBottle)

How could i fix this?

Though I should point out the shape of the object.

I guess you could try making use of AlignOrientation?

2 Likes

that works perfectly thanks for the help!

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