I’m currently creating a rope swinging system. The system needs the rope’s part to be unanchored for the RopeConstraint to work. So I found a solution and did as the code shows below. I’m wondering if my solution is bad practice or is there a better way of doing it?
Is there a reason why you cant set the Anchored property during runtime, ropes do not simulate their physics if the part is anchored. They become ‘Active’ once you have unanchored the part again