Hey, so I have a move that knocks an enemy into the air with body velocity, then keeps them up there with body position, and then the player that uses the move teleports to them and stays up with body position as well.
Staying in the air works well and right now it lets you fall down if it doesn’t detect any activity for 1.25 seconds.
However, when I am not using any moves or animations, my player is doing the freefall animation even though I am not falling. I am wondering how to fix this.