Keeping player position relative to each other when using :MoveTo

I run a loop to check if any players are close to the player if they are I teleport them to the ending position.

before teleport
image

after teleporting they end up on each others heads and I want them to keep the same position relative to each other
image

How about you add a n var and add value once one player get telported and move the next player t.Position+Vector3.new(0,0,n).

1 Like

lol give me a solution point instead of a like hahaha

:stuck_out_tongue: once I try it, kinda confused what you mean by a n var you mean like a nil variable?

No, i just mean’t it’s a var as example

local n = 0 -- add up a value to this once you teleport 1 player, n just means a var