I run a loop to check if any players are close to the player if they are I teleport them to the ending position.
before teleport
after teleporting they end up on each others heads and I want them to keep the same position relative to each other
I run a loop to check if any players are close to the player if they are I teleport them to the ending position.
before teleport
after teleporting they end up on each others heads and I want them to keep the same position relative to each other
How about you add a n var and add value once one player get telported and move the next player t.Position+Vector3.new(0,0,n)
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lol give me a solution point instead of a like hahaha
once I try it, kinda confused what you mean by a n var you mean like a nil variable?
No, i just mean’t it’s a var as example
local n = 0 -- add up a value to this once you teleport 1 player, n just means a var