currently using a custom signal that fires when theres a child added to a character and its a tool, same for unequip signal, should I keep track of each weapon and store its connections instead?
Why not just utilize the existing Equipped and Unequipped events of Tool instances?
I have a system that relies on 2 master scripts for both client and server to detect equipping weapons (tools)
so unless i store these 2 events in a table i cant use them, and im unsure is that any better than child added/child removed with some if statements
The most efficient way would be to add the connections of .Equipped and .Unequipped from the tools, but if your current system works well and performantly enough, I don’t see a need to revamp it.
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