Im working on a gun system but for some reason when I use UIS to check on key down, it will print out that its mousebutton1 but when I check it, nothing happens
UserInputService.InputBegan:Connect(function(Key, GPE)
if GPE then return end
print("Input detected:", Key.UserInputType)
if Key == Enum.UserInputType.MouseButton1 and LocalPlayer:GetAttribute("Aimming") then
print("KEY DOWN")
local Head = Character and Character:FindFirstChild("Head")
if not Head then
return
end
local Origin = WeaponEquiped.barrel.Position
local Direction = (Mouse.Hit.Position - Origin).Unit
local Time = workspace:GetServerTimeNow()
SecureCast.Cast(LocalPlayer, "Bullet", Origin, Direction, Time)
WeaponServer.GunFire:Fire(Origin, Direction, Time)
end
end)
No idea why this is happening
(I removed aimming check, was not a issue, then I added a else statement and it was saying that the key was NOT mousebutton1 somehow? Even though it prints it out as being so.