Keyframes only return HumanoidRootPart Keyframes

i havent seen anyone talk about this and im facing a problem with keyframes.

im trying to position the cframe of all the parts in a rig to the first frame in an animation without playing the animation itself but i only get keyframes for the humanoid when i do so.

– code im using for debugging this
keyframes help – output

im just curious as to why i cant see the keyframes for the other parts in the animation. yes i have checked if i am playing the correct animation, yes the other parts are animated.

if you need any more screenshots or info let me know

–edit just realised im loading the animation on the humanoid but it still doesnt work when i load it on the animator.

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So it turns out server storage shows me exactly how each keyframe is stored and my solution. the keyframes are parented to eachother based on the hierarchy as show in the screenshot. hopefully that makes sense

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