Keyframes skip ahead as unintended

There’s an odd issue with my animation where when in game, it plays wrongly, using keyframes ahead of itself at the wrong point.
Does anyone know a potential fix to this?

Ended up finding it myself.
Constant eased animations play weirdly when their easing direction is set to “In”. Moon Animator 2 by default exports the animation as such and you can’t change it within it.
Changing the easing direction in the built in animator to “Out” makes it play as intended.

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