Kicking system not working soccer

I have a soccer system, basically this is what happens in this ordee

→ player gets ball and a motor6d us created inbetween them and the ball is parented to the character and network ownership is given to the player
→ input manager detects mousebutton1 and plays animations
→ animation reaches certain point and checks for ball possession, if the ball is possessed, it fires a client module that shoots the ball using applyimpuse (which doesnt work), fires event related to shot
→ server is fired, accesses module script server sided which destroys motor 6d.

There is no errors the ball just is not moved at all, is there something im doing that im not supposed to?

Can you provide us with a script?

Fixed it it had something to do with roblox autmatically reseting network ownership when i changed the balls parent

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