Kill Distance; Simple Answer

I’m not aware if thus is possible, but here it goes anyway. Anyone know if there is a way to make a player lose health if they come into a certain distance from a part? This is without using a hitbox for detection.

1 Like


Yes there’s a way to do that

local waitvalue = 1 -- Time to wait each time for dealing damge
local damage = 10 --Damage dealt
local maxdistance = 25 -- Max studs between the part and the character
while wait(waitvalue) do
	for e,char in pairs(workspace:GetChildren()) do
		if char:FindFirstChildWhichIsA("Humanoid") and (script.Parent.Position - char:WaitForChild("HumanoidRootPart").Position).Magnitude <= maxdistance then
			print((script.Parent.Position - char:WaitForChild("HumanoidRootPart").Position).Magnitude)

Place this script in the part

Thanks a bunch! I marked Solution!

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.