Killer Dash when close to Player

You can write your topic however you want, but you need to answer these questions:
1. What do you want to achieve? Keep it simple and clear!
I want to add a dash to my R15 Killer NPC, I want to make it so that when my Killer is really close distance to the player, he dashes towards the player and inflicts damage.

2. What is the issue? Include screenshots / videos if possible!
My R15 Killer already has a working pathfinding script, all that is required now is a Dash System for the Killer

This is the PathFindingScript in my Killer

-- Services --
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local PathfindingService = game:GetService("PathfindingService")

-- Variables --
local Character = script.Parent
local Humanoid = Character.Humanoid
local RootPart = Character.HumanoidRootPart

local CanJump = true

local AttackRange = Vector3.new(3, 3, 3)
local FieldOfView = 1000
local CharacterSize = Character:GetExtentsSize()

local PathParams = {
	AgentRadius = (CharacterSize.X+CharacterSize.Z)/4,
	AgentHeight = CharacterSize.Y,
	AgentCanJump = CanJump,
}

-- Functions --
local function GetNearestPlayer()
	local players = {}
	local nearest = math.huge
	local target = nil
	
	for _, player in pairs(Players:GetPlayers()) do
		local character = player.Character
		
		if character == nil then
			continue
		end
		
		local distance = (character.HumanoidRootPart.Position - RootPart.Position)
		if distance.Magnitude <= FieldOfView then
			table.insert(players, {
				Magnitude = distance.Magnitude,
				Player = player,
			})
		end
	end
	
	for _, entry in pairs(players) do
		local magnitude = entry.Magnitude
		local player = entry.Player
		
		if magnitude < nearest then
			nearest = magnitude
			target = player
		end
	end
	
	return target
end

-- Connections --
RunService.Heartbeat:Connect(function()
	local player = GetNearestPlayer()
	
	if player == nil then
		return
	end
	
	local player_character = player.Character or player.CharacterAdded:Wait()
	local character_humanoid = player_character.Humanoid
	
	if character_humanoid.Health <= 0 then
		return
	end
	
	if character_humanoid.DisplayName == "KevinEdwardsJr" then
		return
	end
	
	local target_rootpart = player_character.HumanoidRootPart
	
	local destination = target_rootpart.Position
	local beginning = RootPart.Position
	
	local path = PathfindingService:CreatePath(PathParams)
	path:ComputeAsync(beginning, destination)
	
	if path.Status == Enum.PathStatus.Success then
		local waypoints = path:GetWaypoints()
		
		for _, waypoint in pairs(waypoints) do
			if waypoint.Action == Enum.PathWaypointAction.Jump then
				Humanoid.Jump = true
			end
			
			Humanoid:MoveTo(waypoint.Position)
			Humanoid.MoveToFinished:Wait()
		end	
	else
		Humanoid:MoveTo(RootPart.Position)
	end
end)

-- Initialization --
RootPart:SetNetworkOwner(nil)

3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?**
I’ve tried searching through YouTube and DevForum, for an NPC Dash when close to player but haven’t come across a solution.