Hello, I’m trying to create my own rocket launcher, but I’m having some issues with the explosion. What I mean is that:
Note: I’ve used AssemblyLinearVelocity to move the rocket part.
The Code
local Ex = ExplosionPart:Clone()
Ex.Parent = workspace
Ex.Position = c.Position -- c is the rocket part, and that's after .Touched is connected
That’s just because of Roblox physics. You could try anchoring the Rocket when it touches a part and then after the red sphere appears destroy the rocket part
Sadly, it’s still doing the same. Is there anything else I can do with it?
Edit: Tried to add task.wait() and it still does not work.
Solved it by setting the part’s NetworkOwner to nil. Have a good day!
system
(system)
Closed
March 6, 2023, 8:25pm
5
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