Knock a player back

Hello!

Im simply asking how to knock a player back after an attack regardless of which way the player is facing.

Please let me know how this is possible, thank you!

I would apply a force (BodyForce) using the LookVecotor of the HumanoidRootPart.

BodyForce.Force = Player.Character.HumanoidRootPart.LookVector*Vector3.new(x,y,z)

Ofcourse you would play around with x,y,z to get the force how you want it.

Alright, thank you!
(30 Cars!)