Knockback system

So I was thinking of making a good knockback system a very long time. But didn’t had idea how to make it. If I had it then it was a fail. But now I did it. It’s not very good and perfect but the best what I have done!

Here’s its in action!
WALL

Yeah. There is a minus with wall. It makes you look straight to wall.

FLOOR

So yeah. That’s basically all. Any criticism appreciated

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Perhaps calculate time it takes to hit the wall so you can line up the spinning animations with the wall/floor plant animation.

Make it look a little more seamless.

Some smoke impact effects would really aid this ad will, but either how, very nicely done!

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Thanks! It’s was only made for tests so I wasn’t focused on effects and animations. I will add them in future.

Very cool! Perhaps on the wall one the character could slide after falling? Just a thought though
Keep up the cool work and stay safe.

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What did you use to make the player fly so smoothly?

BodyVelocity. It still will have a delay at the start.