So Im currently making a combat system and on the last hit, I want it to knock them back so I used tweenService, however, the knockback just knocked them all the way to spawn no matter what. I tried looking for a solution but couldn’t find anything, heres my script:
You may find it better instead of tweening, to use :ApplyImpulse().
Apply impulse requires a vector3 value, I would suggest using the character that is hitting the humanoid’s HumanoidRootPart Lookvector, and then multiplying it.