some people say having a bad low-end device friendliness is bad and can bring in a lot of dislikes. However, how would someone fix their lag problem if it wasn’t lower-end-device friendly by design. There’s certain genres (Open World in general, Bullet Hell if there’s too many bullets, etc.) who by design can be very very low-end device unfriendly. How would games with designs like these tackle lag?
Another one would be visual effects. High-Poly doesn’t exist (apart from the 10k triangle limit) simply because they are really laggy, but if a development team was looking for this type of high-detail visuals how would they still deal with lag?
Should these (so far basically non existent) groups just ignore lower end devices?
Edit : High poly doesn’t exist because they’re really laggy for quite a lot of people, especially those meshes with extreme triangle counts