I just wanna know if there is a better way of adding all these meshes without this lag, i need all of them because its a WIP farming game, the wheat doesnt lag since those are Unions (and alot les parts/triangles) but when i’m harvesting the sunflowers it just seems to lag insanely hard
(Sorry for my bad english)
If all of these crops are essential then I’d suggest:
Wheat
- I’d reframe from using unions too much as it can improve performance in small dosages but if over used it does impact memory.
Sunflower
- Can you attach a photo of: the sunflower and the sunflowers wireframe
- I’d suggest decimating the sunflowers but i can’t really see them
Particle Emitter
- I understand what you are going for with the coins and dust particles but it’s taking up memory. I’d suggest making the particle system reduce the count produced and make maybe an on scree n money affect as especially for mobile the current one will not perform well.
Use /console and switch to memory and you can see what is taking up the most memory and spikes in lag.
Just make sure to send some photos of the sunflowers and it’s wireframe so I can see what’s going on and also how you have stored them (in a file or elsewhere)
Set box collision fidelity, disable collisions, and set rendering fidelity to automatic; next, configure streaming, and you’re done.