Lagging animations, or animations lagging?

So I am trying to do a cutscene, and I have encountered a problem.


The game is A BIT big in size, so remember that.
Now, when I want to animate the player with other 18 connected Motor6Ds parts and try to, move something, it is just EXTREMELY laggy. Does anyone have an idea how to fix this? I don’t need lag to animate, it will just slow the process by a lot, since animating I am animating on big map sizes. I have tested a rig with almost the same amount of connected parts, but that wasn’t laggy. I also have tried to move the map in ServerStorage and animate, but still the same lag. Please, help!

Have you try using another workspace just for animating? It could just you changing the rotation or movement stud a little high. But I highly recommend using another workspace since it is way easier because there are not many assets in it like your map.

But, if I would use another workspace, I couldn’t see where I am going, my map has special-made roads to walk on them. Also my movement and rotation stud are to 0.

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Hm, that would be a pain to go back and forth. have you try restarting studio or redownload it? Also what do you mean by special-made roads? Can you give an example?

Sorry for the late response. Yes, I did re-install Studio. And by special roads I mean the character has to follow a certain path for the cutscene, I can’t just swoosh it from here to there.