when a player collects multiple coins & gems at once, the server gets laggy… On computer it doesn’t affect the performance much, but on mobile it almost freezes everything.
the coins and gems have pretty massive hitboxes so that they can be collected from a longer distance.
the coin is displayed with a billboard gui.
in game, the orbs are usually this close to each other.
script:
coin.Touched:Connect(function(hit)
if db == false then
if game.Players:GetPlayerFromCharacter(hit.Parent) then
db = true
if (hit.Position - coin.Position).magnitude < 10 then
-- give currency
else
-- player was not close enough
db = false
end
end
end
end)