Landmine Sensitive to Sound

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I want to make it so that a hidden landmine will explode if it hears a loud sound (relating to the landmines position)

  1. What is the issue? Include screenshots / videos if possible!

Everything I tried doesn’t work

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I tried using Sound.Loudness, but it didn’t work because its only client sided

The only possible way i can think of is getting the distance between the sound’s parent object and seeing if the parent object is close enough and the sound is playing.