Last Light: Forgotten Roads || Development Update

Hello, I’m Elite. Some of you may remember the original announcement I made for my project back in December 2023: Last Light – A new post-apocalyptic open-world survival game.

Since then, the project has changed a good amount. Last Light is now known as Last Light: Forgotten Roads. Along with the new title, the vision for the game has shifted to better represent what we’re building.


What’s Changed

  • New Title: Rebranded to Last Light: Forgotten Roads to reflect the broader scope of the world.
  • Setting Update: The game no longer takes place in a single European city. It is now set in a larger fictional region with multiple distinct zones and survivor settlements.
  • System Reworks: Survival mechanics, progression, and factions have been redefined to create a more grounded sandbox experience.


About the Game

Last Light: Forgotten Roads is a post-apocalyptic open-world survival game inspired by Dying Light, State of Decay, and The Last of Us.

Players must scavenge, craft, and fight to survive while navigating a hostile world filled with infected, survivors, and collapsing civilization. The game emphasizes player choice, survival strategy, and exploration.

Core features include:

  • Parkour-based movement to overcome obstacles and traverse the landscape.
  • Survival systems including hunger, stamina, infection, and resource scarcity.
  • Faction alignment where choices affect trust, hostility, and trade.
  • Shelter building and customization for defense, safety, and progression.


The World

The fictional region is divided into multiple zones, each with its own dangers, resources, and atmosphere. From farmlands to crumbling towns, industrial ruins, and survivor hubs, every location adds to the story of collapse and survival.

Beyond safe areas lie infected nests, dangerous scavengers, and the unknown.


Current State of Development

We’ve now moved beyond the Concept & Vision phase and are officially in Pre-Production. This means the foundation for the game is set, and we’re focusing on building core systems, refining world design, and organizing the development pipeline.

Current: Pre-Production

  • Core survival systems and gameplay features are being structured.
  • Worldbuilding and environment design are decisions have been confirmed & are currently WIP
  • Pre-production focuses on team organization, design documentation, and technical planning.
  • The next major milestone after this will be the Vertical Slice, where the first playable showcase of mechanics and world design will take shape.

Stay Connected!

If you’re interested in following development and being part of the community, you can join us here:

8 Likes

Incredible! Your modelling (seen in the post you linked) and thumbnails are extraordinary! This game looks amazing so far!