I know that lag is a real problem in games especially in sword games where it looks like you got hit even though you were no way close to the sword.
Ik this problem cant be 100% solved but it there a way to make this less noticeable?
I know that lag is a real problem in games especially in sword games where it looks like you got hit even though you were no way close to the sword.
Ik this problem cant be 100% solved but it there a way to make this less noticeable?
If you got hit when you were not close enough to the sword, it tells me to check the property CollisionFidelity if it’s a MeshPart or UnionOperation.
This MeshPart’s CollisionFidelity is Box. The mesh is like inside a box and player collides with the box.
After I changed it to PreciseConvexDecomposition:
If it’s not a MeshPart and it’s a regular brick Part with a SpecialMesh (file mesh) then play with the size of the brick and the scale of the Mesh.

Player will get hit with the Part which is too big for the mesh itself.
https://create.roblox.com/docs/reference/engine/classes/MeshPart#CollisionFidelity