Launched a new game, no idea how to balance it

Hello everyone, recently I’ve launched my first solo game, it took me pretty much exactly a month to build out and i have no idea how to balance it… it being one of those AFK style simulators it truly should appeal to a grindy crowd and after the first hour or actively engaging playtime as far as ROBLOX games of this genre go-- it isn’t too important.

But that being said, i still care obviously. I just have no idea to even gauge a metric of what is possible to achieve in this game because all of the compounding factors. i want ideally 120 - 200 hours or more of AFK time, but i don’t want MONTHS of it.

Given that you are all developers here, your older age will generally segregate you from my target audience but- i have no idea who to even ask about this so, hi lol.

Anyway heres the game, if you want to check it out, try to put yourself in the mind of a child-- it will help keep your criticisms more inline with things that are actually fixable and not gripes with the core mechanics.

i actually find it quite satisfying but ive never been the one to play something like this for more then an hour so, i really don’t know how others might perceive it.