Hello, I’ve been browsing the forums for an answer to this but I’ve been having trouble.
I’m recreating a hot potato game that I used to play that eventually got ruined to a point I no longer enjoy, and after a long time I thought I’d take a shot at remaking it to see if I could do a better job for the heck of it.
However, I’m currently stuck on pushing the player back a certain direction. When one player passes a bomb to another, it’s supposed to push them up and back a bit, to give the passer some time to get away so it’s more fair.
I’ve tried both AssemblyLinearVelocity and LinearVelocity but both do nothing unless I have the player sit which is not the behavior I want. Other posts I’ve seen use BodyVelocity but that’s deprecated.
Any help is appreciated and if you need more detail on a certain aspect I’ll gladly give it, thank you!