For some time, Roblox Studio’s animation editor has been behaving a bit odd with characters that use the ‘scale’ option in the model while using Layered Clothing. This makes it difficult to animate larger or smaller characters the way they’re intended to look.
When using the Scale property in the model, it looks fine at first in Studio, until you use the animation editor
The issue persists even after closing the animation editor. Scaling it to any different value fixes that strange offset in the clothes.
Furthermore, scaling it back to 1.0 keeps the issue happening still
Instead of being offseted upwards, it goes downwards.
Another small detail I noticed is, once it breaks after scaling and animating, we can "fix" it by changing the scale to something different, and back to the desired scale
Broken as 3.0 on scale:
It auto fixes when switching to any number and back to 3.0 in scale. Without going into the animation editor it looks broken at first:
Now going back to the animation editor with the previous scale, it works:
I have also noticed that going back to 1.0 in scale, and fixing it, does not fix the floating if you click on the model and drag it around on the floor, as if the bounding box is no longer correctly set to the character anymore:
It’s easy to reproduce the issue:
- Create a Humanoid R15/RThro character.
- Add any layered clothing item to it.
- Scale it up.
- Open the animation editor and select the character.
Although there’s a workaround for the bug, it’s still a little cumbersome when creating choreographed animations which requires a reference to know, for example, where a tall character should swing their arm to punch a shorter character, or how high should a short character jump to hit the tall character in the desired spot.
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