As a Roblox Developer that focuses on realistic & detailed assets, we are heavily restrained by the lack of layered PBR textures / decal-projection.
- You may currently only apply one set of PBR textures to a mesh. Fine for base-functionality.
- However, the problem arises when we want to apply effects to this base-coat.
For example:
- What if we want to apply a realistic mud-layer ontop of the base-coat? This is currently impossible.
- What if we want to apply a realistic wound / scar ontop of the base-coat? This is currently impossible.
- What if we want to apply a wet effect on the lower half of a playable that just exited a water body, ontop of the base-coat? This is currently impossible.
This image is an example of the best we can do for a “wounded” effect currently using normal decals.
- Decals are incredibly outdated, given how they’re just flat-plane textures.
- They don’t follow the UV-mapping.
- They don’t use PBR, so they’re too flat.
- They’re generally speaking just useless for the result we’re trying to achieve.
This is why we first need LAYERED PBR support & later DECAL PROJECTION support within the Roblox engine.
- Layered PBR textures will allow us to create dirt / mud effects for the dinosaur when muddy/dirty.
- Layered PBR textures will allow us to create wounded / bloody looks to our dinosaurs when low HP.
- Layered PBR textures will allow us to make the jaw & facial areas bloody after having consumed a carcass.
Layered PBR:
- It likely wont get easier to implement than this. Simply just implement a ZIndex property for SurfaceAppearance, so that we can apply multiple to one mesh.
I’m no technical expert, so I have no easy solution for the implementation of Decal Projection.
Best regards,
- Jaco2811, Lead Developer @ Jacys Studios.

