local DataStore2 = require(1936396537)
DataStore2.Combine("MasterKey", "Level", "XP")
local DS = game:GetService("DataStoreService"):GetDataStore("0x2e9_0x4")
local Default_Level = 1
local Default_XP = 0
local xpToLevelUP = function(level)
return 100 + level * 5
end
game.Players.PlayerAdded:Connect(function(plr)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = plr
local Level = Instance.new("IntValue")
Level.Name = "Level"
Level.Parent = leaderstats
local XP = Instance.new("IntValue")
XP.Name = "XP"
XP.Parent = leaderstats
--DATA STORE--
local Level_Data = DataStore2("Level", plr)
local XP_Data = DataStore2("XP", plr)
--FUNCTIONS--
local function updateLevel(level)
plr.leaderstats.Level.Value = level
end
local function updateXP(XP)
if XP >= xpToLevelUP(Level_Data:Get(Default_Level)) then
XP_Data:Increment(xpToLevelUP(Level_Data:Get(Default_Level)) * -1)
Level_Data:Increment(1)
else
plr.leaderstats.XP.Value = XP
end
end
updateLevel(Level_Data:Get(Default_Level))
updateXP(XP_Data:Get(Default_XP))
Level_Data:OnUpdate(updateLevel)
XP_Data:OnUpdate(updateXP)
end)
This script is inside SSS (Normal script)
So sometimes leaderstats shows and sometimes it doesnt (in studio)