I looking for a solution for the lean backwards, forewards mechanic with a bone based character(replicated).
I tested some mechanics without a good result:
- Transform Bones direct ā not feasible according to my research
- 2 animation with weighting ā cumbersome and not really nice
- one animation an spring to the point of leaning ā problematic due to the high start stop rate of the animation for a clean movement
I hope someone have a better idea or the solution