Hello, I am having issues with CFrame:Lerp() and my custom lerp module. In my game, which uses ball physics, I implement lerping, but when a player’s fps is high, it goes wayyy too fast. Here is a snippet of my lerp usage:
local c1 = char.HumanoidRootPart.CFrame
local c2 = char.HumanoidRootPart.CFrame+char.HumanoidRootPart.CFrame.LookVector * yoff * 4 - Vector3.new(0,char.Torso.Position.Y - (workspace.Court.Position.Y + 2),0)
task.spawn(function()
for i = 0, 1 , 0.05 do
if ball.Parent:GetAttribute("CanUpdateLerp")== false and ball.Parent:GetAttribute("LastHit") ~= char.Name then return end
ball.CFrame = CFrame.lookAlong(c1:Lerp(c2, i).p, char.HumanoidRootPart.CFrame.LookVector)
task.wait()
end
end)
I have tried doing task.wait(0.03) but it makes the ball look super weird and glitch around. Help appreciated, thank you!